Patty risen 112/28/2023 They'll be waiting for you exactly where Scordo was (behind #1). Since you've also found a way out of the town, inform the brother's about the secret tunnel behind Sonya's brothel. The final reward for sending all three brothers to the meeting point is 300 experience. You'll find Dytar in Patty's tavern ( #3) and Dirk in Josh's pub ( #4). He'll inform you that there's no work without his brothers and they'll need to get back together at the usual meeting place (at Jack's lighthouse, #5). This quest can be started by Olf ( #2) and be done once he's free. Ask him about his brothers as well and you'll receive the next quest, A Gathering of Triplets. This way Olf will get freed and you'll get 150 experience. Once that's done, talk to Hernandez and tell him that the bowls are out of circulation. You can talk to Hernandez just below ( #2) to learn some more details, but ultimately you won't be able to free him unless you complete Find the Three Golden Bowls. The warrior of the Order, Hernandez, arrested him because of the three golden bowls that circulated around the town and by Inquisitor's law, artifact smuggling is prohibited. Talk to him and learn that he got caught while moving around the place. ![]() This quest pertains to one of the treasure hunter brothers, Olf ( #2), who is trapped inside the former Don's house. ![]() Once you find Scordo after crossing the secret tunnel with the picture switch in brothel, continue all the way to the back with his key and you'll reveal the secret entrance. Therefore, this quest should already be done by the time you start doing these quests.įinding that secret door behind Scordo earns you 400 experience. This is the quest that automatically completes itself once you dealing with or teaming up with Scordo ( #1). Some of them can be technically completed a bit earlier than some of the main quests, but for simplicity they are bundled up here. This page contains the quests that aren't completely solved until you progress enough with the main quests in harbour town. Master Belschwur also gives the teleport stone for Harbour Town.Did we miss anything in this section? Is there something we didn't discover?.Peforming Belschwur's Medicine for everyone quest opens up the ability to become a mage and eventually get a pass to enter and exit Harbour Town freely.Aiding the Don's men will result in you gaining access to a secret exit which leads onto a beach near the front gate, whereas assisting the Commandant Carlos will allow you to simply leave via the two gates. This will give you alternative routes out of the city. You have to either support the Order or the Don. Your faction-based decisions in Harbour Town are central to defining your characters path in the game. The Merchant's district is a place to buy equipment and other items, it is in the western part of the town. The Harbour is the dock area of the town, in the southern part. The Gutters is a place for the refugees and other citizens, it is in the eastern part of Harbour Town. The town is split into three sections: the Gutters, the Harbour and the Merchant's district. Note: Actually it is quite possible to 'simply' jump over the town's outer walls, at the rear gate this is safer. Once you get inside you will not be able to leave until you have done certain quests for either the Order or for the Don. You can get into the town through the rear gate by speaking to the guard there and bribing him with 100 gold coins, you can also trade items with him. The main gate is on the western side and the rear gate is on the north-eastern town wall. ![]() Harbour Town is the only town on the island of Faranga.
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